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Ten-Year Veteran Returns to Battle: “Rainbow Six Siege X” Is Still Unbelievably Fun

As Rainbow Six: Siege reaches its tenth anniversary and launches the massive “Siege X” update, it’s hard not to reassess its place in today’s tactical shooter scene. For someone like me—who’s spent countless late nights battling online with friends across Call of Duty, Valorant, Halo Infinite, and even Grey Zone WarfareRainbow Six remains an unshakable name. Its pacing, strategic depth, and destructibility are still addictively compelling to this day.

Take my American friend Chris, for example. He used to be a high-ranked Valorant player, but when he first tried Siege, he was completely drawn in by its unique style—“it’s not about who shoots faster, but who predicts the next move better.” He told me the game isn’t about quick reflexes like other fast-paced shooters; it’s more like playing a military version of chess—every reinforcement, every wall, every corridor block is the start of a psychological battle of wits.

The main mode remains the classic “Bomb Mode,” where attackers and defenders alternate rounds—one team protects the bomb, while the other must infiltrate and defuse it. It sounds like the usual setup from Team Fortress or Counter-Strike, but Siege’s uniqueness lies in its environmental destruction and defensive setup. Attackers don’t just rush the front door—they can breach walls, blow up floors, or rappel from ceilings. Meanwhile, defenders aren’t just sitting ducks—they reinforce walls, set barbed wire, and deploy traps, making every inch of progress for attackers a nerve-wracking endeavor.

At the heart of this tactical experience is the Operator system. The game now boasts over 75 operators divided between attack and defense, each with unique gadgets and styles. You could pick Sledge—the British operator wielding a giant hammer to smash through walls—or Oryx, who moves like the wind, vaulting and charging with lightning speed before enemies can react.

Every operator is carefully crafted to fit various tactical needs and playstyles, ranging from patient ambushers to aggressive front-liners. For newcomers, the game includes concise tutorial videos that explain each operator’s abilities and logic. My British friend Emily relied heavily on those when she started, and within days she was skillfully using Lesion’s poison mines to delay enemy pushes for several minutes during a match.

However, the new mode “Dual Frontline,” while fresh on paper, feels more like a snack than a main course. This 6v6 mode has both teams simultaneously attacking and defending three zones. It sounds intense, but the large map size, limited operator selection, and respawn mechanics dilute the tension. After a few rounds, like me, you’ll probably find yourself drifting back to Bomb Mode, craving that heart-pounding one-life-per-round intensity again.

In terms of business model, Siege X has adopted the current trend of “free-to-play with microtransactions.” The base game is free, but ranked and tournament modes cost about $20 to unlock. Operators can be earned through gameplay with “Honor Points” or purchased directly. For example, the cheapest operators cost around 1,000 points, roughly an hour of playtime—or under $10 if you buy them. High-value operators like Alibi might take an entire day of grinding, which can feel discouraging for casual players.

While this monetization model feels like “boiling a frog slowly,” the game compensates with side missions and level rewards that occasionally grant free operators, making the grind more manageable for players with limited time.

One of Siege’s strongest aspects remains its sound design. From the very beginning, it has mastered the art of “sound as a weapon.” You can tell if an enemy is moving downstairs, from which wall footsteps are coming, or where a grenade was thrown—all just by listening. With a good headset, you can practically win an entire match by sound alone. This “details as weapons” philosophy proves how far the game pushes auditory realism.

Yet, even after ten years, the destruction system shows its age. While you can still breach walls and ceilings, certain objects—like thick walls or furniture—remain indestructible when they logically shouldn’t be. In contrast, The Finals’ near-total destructibility feels more aligned with modern expectations of realism. That’s an area Siege could further improve.

Though Siege X doesn’t add new maps, five of the existing twenty-six maps received lighting and graphical upgrades, plus new interactive features such as shooting gas pipes to trigger fire or smoke. These tweaks don’t change much tactically but greatly enhance immersion and cinematic flair.

In conclusion, Siege X is a testament to ten years of refinement and dedication. While not flawless—the operator monetization still needs work and some mechanics feel dated—it remains a shooter with unmatched core gameplay, outstanding sound design, and a deeply strategic soul. Whether you’re a veteran like Chris or a rookie like Emily, if you crave a shooter where victory comes not from twitch reflexes but from outsmarting your opponent, then Rainbow Six Siege X is a game you’ll keep coming back to, match after match.

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